________________________________________________________________________________

                        NebulaMod for Master of Orion 3
                                 by UnConeD
________________________________________________________________________________


==============================================================================
======                           MOO3StarPack                           ======
======                            By Shifter                            ======
======                               v002                               ======
==============================================================================
==============================================================================

If anyone knows how to make the nebulas rotate slower in-game, please post it on
the forums.  Huge gas clouds shouldn't move  at speeds like that  and it kind of
ruins the volumetric effect I think...

By the way,  can someone  explain why  the  default  (crappy)  star  and  nebula
graphics  have  'test' in  their  filename and  are  located  in a  folder named
'Junk'?  This wouldn't be a textbook example of development filler art making it
into the final product, now would it? *cough*

________________________________________________________________________________

OrionSector Flagpack 01

Original zip-File was corrupt and the readme didn't make it.
If anybody has an original readme for OS_Flagpack01, feel free to mail it to: dancefox@gmx.de

_______________________________________________________________________________

NewLeaf Mod by Anglewyrm


//===========================================================================\\
||                                                                           ||
||  Antares_GD's Sitrep Mod                                                  ||
||                                                                           ||
||  for Master Of Orion III by ATARI                                         ||
||                                                                           ||
||  Version 1.1 / 04.02.2005                                                 ||
||                                                                           ||
||  Included images copyright 2005 Michael Wrner. All rights reserved.      ||
||                                                                           ||
\\===========================================================================//

//===========================================================================\\
||  English                                                                  ||
\\===========================================================================//

Introduction
============

This modification for Master Of Orion III changes the appearance of all RED
events in the Sitrep. All of these events now display a rendered image just
like the blue special events. There are also a lot more different images than
before, so that the type of the event can be more easily identified.

What's new
==========

Version 1.1:
- Added white borders to all images
- Replaced the "leader ship" with a more detailed model
- Removed the shot-like communication rays from the satellite image

License
=======

Before installing this modification, please be sure that you understand the
following:

- The images added by this modification are the intellectual property of
  Michael Wrner. Permission is granted to use these images within the scope of
  this modification. Using these images in any other context, including the
  creation of derived work, requires prior written permission from the author
  (see "Contact").
- You may distribute this modification in any means as long as it is not
  modified and no fee is charged.
- In no event shall the author be liable for any damages whatsoever arising
  from the use of this modification.

By installing this modification, the user declares his/her agreement to these
terms.

Installation
============

This modification modifies Stylesheets and data files. You will not be able to
play multiplayer games with users that don't have this modification installed.

To install this modification, extract the GameDataSets folder from this archive
into your Master Of Orion III root directory, preserving directory names.

To uninstall this modification, delete the following files from your Master Of
Orion III installation:

GameDataSets\Classic_01\GameData\Common\DataTags\Sitrep\Sitrep.dat

GameDataSets\Classic_01\GameData\Common\Spreadsheets\Sitrep.txt

From the GameDataSets\Classic_01\GameAssets\Common\Graphics\UI\SitRep folder:
ICO_SitRep_Auditorium.png
ICO_SitRep_Building.png
ICO_SitRep_Burning.png
ICO_SitRep_ContactLost.png
ICO_SitRep_DirtyRoom.png
ICO_SitRep_Escape.png
ICO_SitRep_Jungle.png
ICO_SitRep_NewSpy.png
ICO_SitRep_NightSky.png
ICO_SitRep_PlanetNight.png
ICO_SitRep_Protest.png
ICO_SitRep_RadarBlips.png
ICO_SitRep_Satellite.png
ICO_SitRep_ShipLanding.png
ICO_SitRep_ShipShot.png
ICO_SitRep_SingleShip.png
ICO_SitRep_SplinterColony.png
ICO_SitRep_SpyTech.png
ICO_SitRep_Trashcan.png
ICO_SitRep_Treasury.png
ICO_SitRep_Treaty.png
ICO_SitRep_TreatyUnsigned.png

Contact
=======

This modification was created by Michael Wrner. Contact me at
mwoerner@antares-gd.de.

//===========================================================================\\
||  Deutsch                                                                  ||
\\===========================================================================//

Einleitung
==========

Diese Modifikation fr Master Of Orion III verndert das Aussehen von allen
ROTEN Ereignissen im Sitrep. Diese Ereignisse werden nun mit einem gerenderten
Bild (hnlich wie die blauen Spezialereignisse) dargestellt. Auerdem gibt es
viel mehr verschiedene Bilder als zuvor, so dass man die Art des Ereignisses
leichter erkennen kann.

nderungen
==========

Version 1.1:
- Alle Bilder haben nun einen weien Rahmen.
- Das "Anfhrer-Schiff" wurde durch ein detaillierteres ersetzt.
- Die schusshnlichen Kommunikationsstrahlen wurden aus dem Satelliten-Bild
  entfernt.

Lizenz
======

Bevor Sie diese Modifikation installieren, stellen Sie bitte sicher, dass Sie
folgende Punkte verstanden haben:

- Die Bilder, die von dieser Modifikation hinzugefgt werden, sind das geistige
  Eigentum von Michael Wrner. Diese Bilder drfen im Rahmen dieser
  Modifikation kostenfrei verwendet werden. Die Nutzung in anderem
  Zusammenhang, auch beim Erstellen abgeleiteter Arbeiten, erfordert das
  schriftliche Einverstndnis des Autors (siehe "Kontakt").
- Diese Modifikation darf frei weitergegeben und kopiert werden, solange dies
  vollstndig, in unverndertem Zustand und unentgeltlich geschieht.
- Der Autor bernimmt keine Verantwortung fr Schaden an Hard- oder Software,
  Datenverlust oder sonstige Schden, die durch diese Modifikation verursacht
  werden.

Durch die Installation der Modifikation erklrt sich der Anwender mit diesem
Haftungsausschluss einverstanden.

Installation
============

Diese Modifikation verndert Stylesheets und Dat-Dateien. Sie werden keine
Mehrspieler-Spiele mit Benutzern, die diese Modifikation nicht installiert
haben, spielen knnen.

Um diese Modifikation zu installieren, extrahieren Sie den GameDataSets-Ordner
und seine Unterverzeichnisse aus diesem Archiv in ihren Master Of Orion III
Hauptordner.

Um diese Modifikation zu deinstallieren, lschen Sie die folgenden Dateien aus
Ihrer Master Of Orion III Installation:

GameDataSets\Classic_01\GameData\Common\DataTags\Sitrep\Sitrep.dat

GameDataSets\Classic_01\GameData\Common\Spreadsheets\Sitrep.txt

Aus dem Ordner GameDataSets\Classic_01\GameAssets\Common\Graphics\UI\SitRep:
ICO_SitRep_Auditorium.png
ICO_SitRep_Building.png
ICO_SitRep_Burning.png
ICO_SitRep_ContactLost.png
ICO_SitRep_DirtyRoom.png
ICO_SitRep_Escape.png
ICO_SitRep_Jungle.png
ICO_SitRep_NewSpy.png
ICO_SitRep_NightSky.png
ICO_SitRep_PlanetNight.png
ICO_SitRep_Protest.png
ICO_SitRep_RadarBlips.png
ICO_SitRep_Satellite.png
ICO_SitRep_ShipLanding.png
ICO_SitRep_ShipShot.png
ICO_SitRep_SingleShip.png
ICO_SitRep_SplinterColony.png
ICO_SitRep_SpyTech.png
ICO_SitRep_Trashcan.png
ICO_SitRep_Treasury.png
ICO_SitRep_Treaty.png
ICO_SitRep_TreatyUnsigned.png

Kontakt
=======

Diese Modifikation wurde erstellt von Michael Wrner, mwoerner@antares-gd.de.



/***Otsego's Main Menu Mod***/
/***10/02/03***/



/***Explanation***/

This mod was created to fix the only area of the game that Gofur's UI hasn't yet covered: the main menus.  
The New Game, Options, Multiplayer, and Credits screens have all been modified in the style of Gofur's UI 
and given all-new graphics.  Also, Each race has been given a unique startup screen that shows their 
home worlds, yet still stays faithful to the games original style.  

Sorry to those with a slow connection for the huge size of my mod (~12.5 Megs).  Making the mod  race specific 
required me to alter a lot of large and barely compressible graphics.


/***Installation***/

To install, just extract the zip file into your Moo3 folder.

/***Uninstallation***/

To uninstall this mod, just delete the ChooseRace, Credits, MainMenu, MultiPlayer, NewGame, and Options 
folders from the Graphics/UI folder.  Or, if you have no other graphical mods installed, just delete the 
UI folder.



Gofur's Master of Orion 3 - UI v1.2
===================================

For more information about my mod, you can also visit my homepage:
www.angelfire.com/de3/gofur

Chatbutton and some other Graphics modified by:
Mastershrimp


Installation:
-------------

Copy the zip file into your Moo3 folder and unzip it with subdirectories.

The zip only extracts files to the UI folder, which is located
under GameDataSets\Classic_01\GameAssets\Common\Graphics. Thus the
ui pack is compatible with all non-ui mods, which change stars or
nebulas for example.


Uninstall:
----------

Just delete the UI folder including all subdirectories, which can be
found in GameDataSets\Classic_01\GameAssets\Common\Graphics\UI.


Mastershrimp's MoO3 Cursor Mod "Gofur Style"   v.1.2 ||
======================================================

Install all files to:

[Installation Directory]\GameDataSets\Classic_01\GameAssets\Common\Cursors



Problems displaying the cursors?:
---------------------------------------------
MoO3 only uses 16-Bit-colour, so maybe the shadows of some cursors will not be displayed correctly.
If your OS doesn't support 32-Bit-Cursors (Windows 98 for example, AFAIK), worg display of cursors is possible
For this reason there are 3 alternatives in the folder "optional": a 24-Bit-Version of the Cursors "waiting.ani" and one version without shadows for each of the following cursors: "animatedAttack.ani", "staticAttack.cur". When using one of these alternative cursors, please rename it to its original name (e.g. "waiting_24bit.ani" and "waiting.ani") and copy it to the "Cursors" folder described above.


CONTACT:
--------
- http://www.moo3planet.de (Send a PM via forum. My username is 'mastershrimp')
- http://design.mastershrimp.com


Master of Orions 3 graphics MOD
End of turn background image rotation utility version 0.92 April_08_2003
by sm@inethighway.com

I think I'm not alone in getting tired of seeing that same old brownish planet at 
the end of each and every turn. It really gets tiresome I think. What this graphic 
MOD does is change the end of turn background picture constantly, so there is a fresh 
new view to look and ponder at while waiting for your next turn.


This new version uses a manual method to copy the files instead of using COPY.EXE and 
allows the use of PNGs that have more than 8 characters in there filename. Also a new 
image pack was added.


You need the rotation utility to make this mod work. Download it at:

http://www.inethighway.com/sm/EOTBIR_util.zip

There is a total of three image packs. The astro image pack which is themed around 
space, stars and planets, the moo3 image pack which is themed around moo3 races and game 
art, and the spacecraft image pack which is themed around spaceships, fighters and other 
spacefairing objects. You can download and use them all.

Preview links are at:

http://www.inethighway.com/sm/moo3_eot_mod.html

Astro image pack download: http://www.inethighway.com/sm/astro.zip (12.8 megs)

Moo3 image pack download: http://www.inethighway.com/sm/moo3ipak.zip (15.2 megs)

Spacecraft image pack download: http://www.inethighway.com/sm/spacecraft.zip (13.6 megs)

For official updates of this mod visit either one of these two forums:

http://apolyton.net/forums/showthread.php?s=&threadid=80474
http://www.ina-community.com/forums/showthread.php?s=&threadid=277115


_______________
HOW TO INSTALL:

The first thing you need is the utility. 

Extract the utility zip into your Moo3 'root' folder. Make sure you extract with full 
paths.

The zip will create the required directories. You will probably get a message saying 
some directories exist, however nothing will get overwritten.

To make the directories manually, you need to create these:

x:\moo3_path\EOTBIR

and

x:\moo3_path\GameDataSets\Classic_01\GameAssets\Common\Graphics\UI\PlayingGame

The second thing you need is an image pack. Download the zip you want and extract it to:

x:\moo3_path\EOTBIR

You can put as many images as you want in there, there really is no limit, however if 
you start putting in a few thousands there might be unforseen problems.


___________
HOW TO USE:

Simply double click the RUN.BAT file. The image rotation then starts, and Moo3 is then 
launched. 

When you're done playing you can then close the perl window by CTRL + C, or just closing 
the perl window by clicking in the little 'x'.


_____________
HOW TO MODIFY:

You can modify how often the background image is rotated, by editing RUN.PL in a normal 
text editor. Simply go the 5th line, and edit the value. This value is in seconds. 

To add more images, simply put them in created image directory x:\moo3_path\EOTBIR

-Be sure the images are proper PNG files or else you won't see anything
-Images should be 800 pixels wide and 600 pixels high, otherwise it won't look as good


_________________
HOW TO UNINSTALL:

To remove this mod, delete the following directories:

x:\moo3_path\GameDataSets\Classic_01\GameAssets\Common\Graphics
x:\moo3_path\EOTBIR

Then delete these files:

x:\moo3_path\RUN.PL
x:\moo3_path\RUN.BAT
x:\moo3_path\PERL.EXE
x:\moo3_path\PERL58.DLL
x:\moo3_path\EOTBIR-README.TXT


_________________
HOW TO CONTRIBUTE:

If you have some nice Moo3 and/or astronomy pictures and/or artwork, or anything else 
you think that would be nice to look at when waiting for the end of the turn to 
complete, let me know at: sm@inethighway.com.


________
CHANGES: 

FROM MARCH_25TH VERSION:

Added the Spacecraft image pack; a total of 26 pictures of spaceships, fighters, and 
other spacefaring objects.

The perl script now copies and rotates the files manually instead of using COPY.EXE, 
which allows the use of PNGs that are named longer than eight characters.


FROM MARCH_19TH VERSION:

Added the Moo3 image pack, which is 28 retouched images used from the moo3 game. It's 
pictures of races and some of the game art.

The perl script now randomizes the list of images before rotation starts.

Added case insensitivity in the regex string so the script recognizes any PNG file no 
matter how the extension is capitalized (works for PNG, png, PnG, pNG, all combos). 


FROM MARCH_15TH VERSION:

Replaced the batch file that handled everything to a three line batch file which loads a 
perl script and then loads the game.

Timing the rotation is now using the perl sleep function instead of windows ping.exe and 
waiting for a ping timeout.

Images are now stored in there own directory, with no real limit to how many images 
anyone can use. The perl script simply retrieves the list of images and rotates them all.

Increased rotation time delay to 45 seconds from 30 seconds


FROM MARCH_12TH VERSION:

A whole new set of images are used, which are darker (to see the end of turn messages), 
include a one pixel wide white border (as the original background image) and remain in 
the same theme as the original background image (space/planet/stars). All in all, it's 
much nicer than the quick set of images used first.

Method to rotate image is changed from a numbered set of images to a now specific file 
name extraction scheme, using pkunzip. This prevents file locking problems that was 
causing the rotation process to break.

Batch file is more easily modifiable with the inclusion of a few variables that can be 
changed.


_________________
ALL THE MOD FILES:

PERL.EXE................The Activestate (www.activestate.com) perl interpreter
PERL58.DLL..............The DLL required to run perl.exe
RUN.PL..................The perl script that handles the image rotation
RUN.BAT.................A batch file that starts up the perl script

